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Unity Mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with y

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Price

Free

No login needed

Works With

Claude CodeCursorWindsurfVS CodeDeveloper tool

About

#### Proudly sponsored and maintained by Coplay -- the best AI assistant for Unity.

](https://discord.gg/y4p8KfzrN4) [ ](https://unity.com/releases/editor/archive) [ ](https://www.python.org) [ [](https://opensource.org/licenses/MIT)

Create your Unity apps with LLMs! MCP for Unity bridges AI assistants (Claude, Claude Code, Cursor, VS Code, etc.) with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, and automate tasks.

Recent Updates

  • v9.6.3 (beta) — New manage_profiler tool (14 actions): Profiler session control (start/stop/status/set areas), frame timing and counter reads, object memory queries, memory snapshots (take/list/compare via com.unity.memoryprofiler), and Frame Debugger (enable/disable/get events). Group: profiling.
  • v9.6.2 — New manage_physics tool (21 actions): physics settings, layer collision matrix, physics materials, joints (5 3D + 9 2D types), queries (raycast, raycast_all, linecast, shapecast, overlap), force application (AddForce/AddTorque/AddExplosionForce), rigidbody configuration, scene-wide validation, and edit-mode simulation. Full 3D and 2D support.
  • v9.6.1 — QoL extensions: manage_editor gains undo/redo actions. manage_scene gains multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (3d_basic, 2d_basic, etc.), and scene validation with auto-repair. New manage_build tool: trigger player builds, switch platforms, configure player settings, manage build scenes and profiles (Unity 6+), run batch builds across multiple platforms, and async job tracking with polling. New MaxPollSeconds infrastructure for long-running tool operations.
  • v9.5.4 — New unity_reflect and unity_docs tools for API verification: inspect live C# APIs via reflection and fetch official Unity documentation (ScriptReference, Manual, package docs). New manage_packages tool: install, remove, search, and manage Unity packages and scoped registries. Includes input validation, dependency checks on removal, and git URL warnings.
  • v9.5.3 — New manage_graphics tool (33 actions): volume/post-processing, light baking, rendering stats, pipeline settings, URP renderer features. 3 new resources: volumes, rendering_stats, renderer_features.
  • v9.5.2 — New manage_camera tool with Cinemachine support (presets, priority, noise, blending, extensions), cameras resource, priority persistence fix via SerializedProperty.

Older releases

Don't lose this

Three weeks from now, you'll want Unity Mcp again. Will you remember where to find it?

Save it to your library and the next time you need Unity Mcp, it’s one tap away — from any AI app you use. Group it into a bench with the rest of the team for that kind of task and you can pull the whole stack at once.

⚡ Pro tip for geeks: add a-gnt 🤵🏻‍♂️ as a custom connector in Claude or a custom GPT in ChatGPT — one click and your library is right there in the chat. Or, if you’re in an editor, install the a-gnt MCP server and say “use my [bench name]” in Claude Code, Cursor, VS Code, or Windsurf.

🤵🏻‍♂️

a-gnt's Take

Our honest review

This plugs directly into your AI and gives it new abilities it didn't have before. Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with y. Once connected, just ask your AI to use it. It's completely free and works across most major AI apps. This one just landed in the catalog — worth trying while it's fresh.

Tips for getting started

1

Tap "Get" above, pick your AI app, and follow the steps. Most installs take under 30 seconds.

What's New

Version 1.0.06 days ago

Imported from GitHub

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