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Unity Mcp
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with y
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#### Proudly sponsored and maintained by Coplay -- the best AI assistant for Unity.
](https://discord.gg/y4p8KfzrN4) [ ](https://unity.com/releases/editor/archive) [ ](https://www.python.org) [ [](https://opensource.org/licenses/MIT)
Create your Unity apps with LLMs! MCP for Unity bridges AI assistants (Claude, Claude Code, Cursor, VS Code, etc.) with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, and automate tasks.
Recent Updates
- v9.6.3 (beta) — New
manage_profilertool (14 actions): Profiler session control (start/stop/status/set areas), frame timing and counter reads, object memory queries, memory snapshots (take/list/compare via com.unity.memoryprofiler), and Frame Debugger (enable/disable/get events). Group:profiling. - v9.6.2 — New
manage_physicstool (21 actions): physics settings, layer collision matrix, physics materials, joints (5 3D + 9 2D types), queries (raycast, raycast_all, linecast, shapecast, overlap), force application (AddForce/AddTorque/AddExplosionForce), rigidbody configuration, scene-wide validation, and edit-mode simulation. Full 3D and 2D support. - v9.6.1 — QoL extensions:
manage_editorgains undo/redo actions.manage_scenegains multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (3d_basic, 2d_basic, etc.), and scene validation with auto-repair. Newmanage_buildtool: trigger player builds, switch platforms, configure player settings, manage build scenes and profiles (Unity 6+), run batch builds across multiple platforms, and async job tracking with polling. NewMaxPollSecondsinfrastructure for long-running tool operations. - v9.5.4 — New
unity_reflectandunity_docstools for API verification: inspect live C# APIs via reflection and fetch official Unity documentation (ScriptReference, Manual, package docs). Newmanage_packagestool: install, remove, search, and manage Unity packages and scoped registries. Includes input validation, dependency checks on removal, and git URL warnings. - v9.5.3 — New
manage_graphicstool (33 actions): volume/post-processing, light baking, rendering stats, pipeline settings, URP renderer features. 3 new resources:volumes,rendering_stats,renderer_features. - v9.5.2 — New
manage_cameratool with Cinemachine support (presets, priority, noise, blending, extensions),camerasresource, priority persistence fix via SerializedProperty.
Older releases
Don't lose this
Three weeks from now, you'll want Unity Mcp again. Will you remember where to find it?
Save it to your library and the next time you need Unity Mcp, it’s one tap away — from any AI app you use. Group it into a bench with the rest of the team for that kind of task and you can pull the whole stack at once.
⚡ Pro tip for geeks: add a-gnt 🤵🏻♂️ as a custom connector in Claude or a custom GPT in ChatGPT — one click and your library is right there in the chat. Or, if you’re in an editor, install the a-gnt MCP server and say “use my [bench name]” in Claude Code, Cursor, VS Code, or Windsurf.
a-gnt's Take
Our honest review
This plugs directly into your AI and gives it new abilities it didn't have before. Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with y. Once connected, just ask your AI to use it. It's completely free and works across most major AI apps. This one just landed in the catalog — worth trying while it's fresh.
Tips for getting started
Tap "Get" above, pick your AI app, and follow the steps. Most installs take under 30 seconds.
What's New
Imported from GitHub
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